Here at Squanch Games, we make stuff that people love; Games that we want to play ourselves. We make experiences that we would like to be totally immersed in and enjoy for hours at a time, as well as shorter, crazier experiences that would be great to play with a group of friends or possibly with your grandmother who only comes over because she is afraid you’ll starve to death if left to your own devices.
Here is a look at the team that brings those experiences to our fans!
Adam Smitley
Systems Administrator
Operations

Adrian Sanchez
Senior Technical Engineer
Engineering

Aimee Achilli
Lead Producer
Production

Alec Robbins
Narrative Director
Narrative

Alec Saare
Producer
Production

Alex Turenne
Senior VFX Artist
Art

Alyssa Lutz
Senior Level Designer
Design

Andrea Adams
Senior Tools & Build Engineer
Engineering

Andres Martin
Gameplay Engineer
Engineering

Andy Kibler
Principal Designer
Design

Andy Vatter
Senior Designer
Design

Ash Hegedus
Dialog Producer
Production

Ashley Stegon
Senior Character Artist
Art

Ben Moore
Business Development Director
Biz Dev

Bex Smith
Producer
Production

Billy Beanland
Junior Content Designer
Design

Blake Lotter
Associate Producer
Production

Brandon Gonzales
Gameplay Engineer
Engineering

Brian Wysol
Senior Staff Writer
Narrative

Brooke Routh
Senior Environment Artist
Art

Carl Glave
Lead Gameplay Engineer
Engineering

Carlos Rizo
Environment Artist
Art

Charlie Dirkx
Content Designer
Design

Colby Wahl
Lead Artist
Art

Cole McElwain
QA Tester
Quality Assurance

Connor Charron
Technical Animator & Rigger
Animation

Dan LuVisi
Principal Concept Artist
Art

Danny Pierce
Senior Environment Artist
Art

Daryn Olson
Senior Technical Animator & Rigger
Animation

Demond Rogers
Principal Artist
Art

Deni Van Winkle
Gameplay Engineer
Engineering

Drew Pariser
Senior Design & Narrative Manager
Design

Erich Meyr
Chief Design Officer
Design

Evan Brooks
Content Designer
Design

Garrett Brown
Senior Environment Artist
Art

Greg McManus
Sound Designer
Audio

Jack Spano
QA Trainee
Quality Assurance

Jeff Byers
Senior Combat Designer
Design

Jeremy Fenske
Principal Concept Artist
Art

Jeremy Rice
Technical Engineer
Engineering

Jerry Belich
Senior Designer
Design

Jim Butts
Lead Designer
Design

John Beauchemin
Principal Animator
Animation

John Park
People Operations Coordinator
Operations

Johnathon Harter
Level Designer
Design

Jonathon Frederick
Technical Artist
Art

Jordyn Halpern
Marketing Manager
Marketing

Josh Shucker
Engineering Manager
Engineering

Julian Shine
Writer
Narrative

Justin Lu
Senior Designer
Design

Justin Mohlman
Art Manager
Art

Justin Seabourn
QA Director
Quality Assurance

Kathleen Muylle
Character Artist
Art

Kevin Maginnis
Senior Level Designer
Art

Kyle Leary
Designer
Design

Lee Palles
CFO
Finance

Lynn Furgurson
Director of Finance & Controller
Finance

Matty Studivan
COO, Executive Producer
Production

Mikayla Fridley
QA Tester
Quality Assurance

Mike Casalenuovo
Senior Producer
Production

Mike Fridley
Studio Director & CEO
Operations

Mike Hall
Senior VFX Artist
Art

Mikey Spano
Chief Creative Officer
Art

Natalie Everhart
People Operations Generalist
Operations

Natasha Kumar
Senior Gameplay Engineer
Engineering

Nathan Griffin
Technical Engineer
Engineering

Nick Weihs
Chief Technical Officer
Engineering

Nicole Machi
People Operations Coordinator
Operations

Pete Maguire
Audio Director
Audio

Philip Hake
Senior QA Tester
Quality Assurance

Rayna Balogh
Director of People Operations
Operations

Rob Fink
Principal Character Artist
Art

Sean Monaghan
Concept Artist
Art

Shadie El-Haddad
Director of Merchandising
Merchandising

Stephen Thouvenot
Gameplay Engineer
Engineering

Stuart Foley
Combat Designer
Design

Tom Bailey
Principal Animator
Animation

Tom Engelhardt
Character and Animation Manager
Animation

Tyler Baldwin
Designer
Design

Tyler Gogan
Senior Animator
Animation

Tyler Reed
Senior Environment Artist
Art

Valicia Burke-France
IT Support Technician
Operations

Will McGough
Lead QA Tester
Quality Assurance

Zoe Howard
Senior QA Tester
Quality Assurance
